Enemy design and environments are very samey, the map is barebones and does not hint at all about how to progress, wall buttons that unlock doors are often easy to miss and the camera angles can often hide them from you. However, that alone did not make the game good. It’s a shame but my enjoyment of the game increased as soon as I stopped listening to it. I only unmuted it whenever I encountered a boss in order to hear the music. I’m not ashamed to admit that towards the end of my time with Blackwind, I muted the game. I love fighting the game’s enemies, but it’s a huge problem when I hate listening to the game. However as the game progressed, it’s flaws kept wearing on me, eroding away my patience like a consistent water flow turning a stream into a river. That is a very important positive to have and at first, I was going to give this game a much better score off of that merit alone. However, as soon as he enters a room of enemies, he becomes an action hero and says something like “Try and kill me, if you can.”Īt the end of the day, Blackwind’s core gameplay is the only positive it has going for it. He starts the game off terrified of his situation, fearing for his father and for his own life. James Hawkins himself is inconsistently characterized. You will also be reminded if a door is locked every single time you approach it, regardless of if you’re even facing it. Character’s talk way too much, saying redundant sentences like “Enemies nearby detected.” Enemies nearby and Enemies detected are essentially the same statement, and I know this is nitpicky, but I wouldn’t be mentioning this if I didn’t hear it with literally every group of enemies I encountered, even if it was two groups on opposite sides of the same room. However when both are bad, the experience is painful. A good voice actor can elevate a script and a good script can have the audience overlook a lacking actor. The voice actors do a very poor job and their script is terrible to boot. Given how often I’ve heard it, I can only assume it’s part of the game's soundtrack.Īnother complaint I have is the voice acting and the scripting. It plays consistently throughout every area I’ve been through, regardless of enemy presence, and it sounds like someone playing with raw chicken over a loudspeaker. The music sounds like something off of a royalty-free website and there is this disgusting sound that plays throughout the game that seems attached to absolutely nothing. The aliens all sound the same, leading to a horde of different enemies all making the same growling sound over and over again. The main menu changes throughout the game but the first one that the game shows is one that has several fires burning in a scorched battlefield, and the sound of the fires is deafening. The mixing is done poorly, some sounds are way too loud in comparison to the rest of the game. Unfortunately, I have a lot of negative things to say about Blackwind. Wide selection of skins for the Battle Frame.I was not able to find them all but the ones I did find, I liked a lot. There is also a nice selection of skins for the battleframe to find. Combat is satisfying and it’s a lot of fun to kill the aliens throughout the base. Players have their choice between a variety of ranged weapons or a host of melee combat options. The Goodīlackwind’s combat for the most part is very good. Heavily armed and assisted by Blackwind’s onboard AI, James searches for his lost father while caught in the middle of the tense struggle between the military and the marauding aliens. In Blackwind, a top-down sci-fi platformer brawler, you play as James as you survive hordes of aliens inside of the titular combat mech. Together, they are traveling to a military base to unveil the latest in weapons technology, a new Battle Frame named Blackwind, when their ship is attacked. James Hawkins is the son of an acclaimed weapons scientist. We're partnered with Skillshare, where you can do unlimited online courses that'll help you create art, make games, and even help you with school/university! Click here for a free 1 month trial.
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